Scout Rider line
Fast mounted scout with a light melee attack; finds the enemy and harasses villagers.
Scout RiderLight CavalryHussar
Scout Rider
Fast mounted scout with a light melee attack; finds the enemy and harasses villagers.
- Age
- Dark Age
- Cost
- 80 food
- Training time
- 20 s
- Health
- 110
- Population
- 1
- Attack
- 6 melee, every 1.8 s
- Range
- 0.5
- Bonus damage
- +4 against ranged
- Armour
- 0 melee, 2 pierce
- Speed
- 3.25
- Sight
- 14
Britons
Franks
Chinese
Mongols
Upgrade from the Scout Rider at the Stable in the Stronghold Age: 150 food50 gold, 45 s
Light Cavalry
Scout Rider line, Stronghold Age upgrade: fast light cavalry that runs down archers and raids siege.
- Age
- Stronghold Age
- Cost
- 110 food40 gold
- Training time
- 25 s
- Health
- 150
- Population
- 2
- Attack
- 9 melee, every 1.9 s
- Range
- 0.5
- Bonus damage
- +8 against ranged, +6 against siege
- Armour
- 0 melee, 2 pierce
- Speed
- 3.1
- Sight
- 10
Britons
Franks
Chinese
Mongols
Upgrade from the Light Cavalry at the Stable in the Dominion Age: 500 food600 gold, 50 s, after Light Cavalry
Hussar
Scout Rider line, Dominion Age upgrade: elite raider.
- Age
- Dominion Age
- Cost
- 110 food40 gold
- Training time
- 25 s
- Health
- 188
- Population
- 2
- Attack
- 9 melee, every 1.8 s
- Range
- 0.5
- Bonus damage
- +10 against ranged, +8 against siege
- Armour
- 0 melee, 2 pierce
- Speed
- 3.2
- Sight
- 10
Britons (not available)
Franks (not available)
Chinese (not available)
Mongols
Strong against
- Archer line, Longbowman. Skirmishers and riders run down foot archers.
- Militia line (somewhat). Swordsmen are all-rounders: nothing beats them cheaply in a straight fight, and shooters wear them down only while they keep their distance.
- Skirmisher line. Riders and swords run down skirmishers.
- Battering Ram line, Mangonel line, Rocket Battery line, Springald line, Trebuchet, Bombard, Petard. Riders and swords smash siege engines; bolt throwers and cannon pick them off.
- Monk. Light cavalry rides down monks.
Weak against
- Spearman line, Camel Rider line, Monk (somewhat). Spears and camels stop horsemen.
Technologies that change it
- Hardened Edges Blacksmith, Feudal Age
- Scale Barding Blacksmith, Feudal Age
- Stud Farms Stable, Feudal Age
- Horse Breeding Stable, Stronghold Age
- Mail Barding Blacksmith, Stronghold Age
- Quenched Steel Blacksmith, Stronghold Age
- Knightly Orders Castle, Dominion Age, Franks only
- Levies Castle, Dominion Age
- Pattern Welding Blacksmith, Dominion Age
- Plate Barding Blacksmith, Dominion Age
Civilization bonuses
- Franks: health +15% from the Feudal AgeScout Rider line, Horse Archer line, Mounted Crossbowman line, Knight line, Camel Rider line, Steppe Spearman line, Fire-Lance Rider line, Steppe Archer
- Mongols: health +30%Light Cavalry
- Mongols: health +30%Hussar
- Mongols: sight +10%Scout Rider
- Mongols: sight +10%Light Cavalry
- Mongols: sight +10%Hussar