Militia line
General-purpose swordsman; good against siege and other infantry.
MilitiaMan-at-ArmsSwordsmanGreatswordsmanSword Captain
Militia
General-purpose swordsman; good against siege and other infantry.
- Age
- Dark Age
- Cost
- 70 food20 wood
- Training time
- 20 s
- Health
- 110
- Population
- 1
- Attack
- 7 melee, every 1.8 s
- Range
- 0.5
- Bonus damage
- +8 against siege, +2 against spear
- Armour
- 1 melee, 1 pierce
- Speed
- 2.1
- Sight
- 8
Britons
Franks
Chinese
Mongols
Upgrade from the Militia at the Barracks in the Feudal Age: 100 food40 gold, 40 s
Man-at-Arms
Militia line, Feudal upgrade: armoured swordsman that holds the line against light infantry.
- Age
- Feudal Age
- Cost
- 100 food20 gold
- Training time
- 24 s
- Health
- 150
- Population
- 1
- Attack
- 9 melee, every 1.6 s
- Range
- 0.5
- Bonus damage
- +6 against siege
- Armour
- 3 melee, 3 pierce
- Speed
- 1.95
- Sight
- 8
Britons
Franks
Chinese
Mongols
Upgrade from the Man-at-Arms at the Barracks in the Stronghold Age: 150 food65 gold, 40 s, after Man-at-Arms
Swordsman
Militia line, Stronghold Age upgrade: durable armoured infantry.
- Age
- Stronghold Age
- Cost
- 100 food20 gold
- Training time
- 24 s
- Health
- 175
- Population
- 1
- Attack
- 11 melee, every 1.6 s
- Range
- 0.5
- Bonus damage
- +6 against siege, +2 against spear
- Armour
- 3 melee, 3 pierce
- Speed
- 2.05
- Sight
- 8
Britons
Franks
Chinese
Mongols
Upgrade from the Swordsman at the Barracks in the Dominion Age: 200 food100 gold, 45 s, after Swordsman
Greatswordsman
Militia line, Dominion Age upgrade: heavy blade that hits hard.
- Age
- Dominion Age
- Cost
- 100 food20 gold
- Training time
- 24 s
- Health
- 195
- Population
- 1
- Attack
- 14 melee, every 1.6 s
- Range
- 0.5
- Bonus damage
- +6 against siege, +3 against spear
- Armour
- 3 melee, 4 pierce
- Speed
- 2.1
- Sight
- 8
Britons
Franks
Chinese
Mongols
Upgrade from the Greatswordsman at the Barracks in the Dominion Age: 650 food350 gold, 70 s, after Greatswordsman
Sword Captain
Militia line, elite Dominion Age upgrade: the best general-purpose infantry.
- Age
- Dominion Age
- Cost
- 100 food20 gold
- Training time
- 24 s
- Health
- 225
- Population
- 1
- Attack
- 16 melee, every 1.6 s
- Range
- 0.5
- Bonus damage
- +8 against siege, +4 against spear
- Armour
- 4 melee, 5 pierce
- Speed
- 2.1
- Sight
- 8
Britons
Franks
Chinese
Mongols
Strong against
- Camel Rider line (somewhat). Spears stop camels.
- Spearman line. Arrows and swords beat spears.
- Skirmisher line. Riders and swords run down skirmishers.
- Battering Ram line, Mangonel line, Rocket Battery line, Springald line, Trebuchet, Bombard, Petard. Riders and swords smash siege engines; bolt throwers and cannon pick them off.
- Buildings (somewhat). Siege engines bring buildings down; infantry does it slowly.
Weak against
- Archer line (somewhat), Longbowman (somewhat), Handgunner (somewhat), Bombard (somewhat), Scout Rider line (somewhat), Knight line (somewhat), Camel Rider line (somewhat), Steppe Spearman line (somewhat), Fire-Lance Rider line (somewhat), Mangonel line (somewhat), Rocket Battery line (somewhat), Springald line (somewhat), Trebuchet (somewhat). Swordsmen are all-rounders: nothing beats them cheaply in a straight fight, and shooters wear them down only while they keep their distance.
Technologies that change it
- Hardened Edges Blacksmith, Feudal Age
- Scale Hauberks Blacksmith, Feudal Age
- Firebrands Barracks, Stronghold Age
- Foot Drill Barracks, Stronghold Age
- Mail Hauberks Blacksmith, Stronghold Age
- Quenched Steel Blacksmith, Stronghold Age
- Quilted Gambesons Barracks, Stronghold Age
- Levies Castle, Dominion Age
- Pattern Welding Blacksmith, Dominion Age
- Plate Harness Blacksmith, Dominion Age