Knight line
Armoured shock cavalry with a charge; braced spears and monks stop it.
Knight
Armoured shock cavalry with a charge; braced spears and monks stop it.
- Age
- Stronghold Age
- Cost
- 140 food80 gold
- Training time
- 32 s
- Health
- 250
- Population
- 3
- Attack
- 14 melee, every 1.9 s
- Range
- 0.5
- Bonus damage
- +6 against ranged, +8 against siege
- Armour
- 2 melee, 2 pierce
- Speed
- 2.75
- Sight
- 9
- Charge
- +10 damage after a run of 4, every 12 s
Britons
Franks
Chinese
Mongols
Upgrade from the Knight at the Stable in the Dominion Age: 300 food300 gold, 80 s
Mailed Knight
Knight line, Dominion Age upgrade: stronger armoured cavalry.
- Age
- Dominion Age
- Cost
- 140 food80 gold
- Training time
- 32 s
- Health
- 300
- Population
- 3
- Attack
- 16 melee, every 1.9 s
- Range
- 0.5
- Bonus damage
- +6 against ranged, +8 against siege
- Armour
- 2 melee, 2 pierce
- Speed
- 2.8
- Sight
- 9
- Charge
- +12 damage after a run of 4, every 12 s
Britons
Franks
Chinese
Mongols
Upgrade from the Mailed Knight at the Stable in the Dominion Age: 1300 food750 gold, 170 s, after Mailed Knight
Banneret
Knight line, elite Dominion Age upgrade (Franks): the strongest shock cavalry.
- Age
- Dominion Age
- Cost
- 140 food80 gold
- Training time
- 32 s
- Health
- 400
- Population
- 3
- Attack
- 19 melee, every 1.9 s
- Range
- 0.5
- Bonus damage
- +6 against ranged, +8 against siege
- Armour
- 2 melee, 3 pierce
- Speed
- 2.85
- Sight
- 9
- Charge
- +14 damage after a run of 4, every 12 s
Britons (not available)
Franks
Chinese (not available)
Mongols (not available)
Strong against
- Archer line, Longbowman. Skirmishers and riders run down foot archers.
- Militia line (somewhat). Swordsmen are all-rounders: nothing beats them cheaply in a straight fight, and shooters wear them down only while they keep their distance.
- Skirmisher line. Riders and swords run down skirmishers.
- Battering Ram line, Mangonel line, Rocket Battery line, Springald line, Trebuchet, Bombard, Petard. Riders and swords smash siege engines; bolt throwers and cannon pick them off.
Weak against
- Spearman line, Camel Rider line, Monk (somewhat). Spears and camels stop horsemen.
Technologies that change it
- Hardened Edges Blacksmith, Feudal Age
- Scale Barding Blacksmith, Feudal Age
- Stud Farms Stable, Feudal Age
- Couched Lances Castle, Stronghold Age, Franks only
- Horse Breeding Stable, Stronghold Age
- Mail Barding Blacksmith, Stronghold Age
- Quenched Steel Blacksmith, Stronghold Age
- Knightly Orders Castle, Dominion Age, Franks only
- Levies Castle, Dominion Age
- Pattern Welding Blacksmith, Dominion Age
- Plate Barding Blacksmith, Dominion Age
Civilization bonuses
- Franks: health +15% from the Feudal AgeScout Rider line, Horse Archer line, Mounted Crossbowman line, Knight line, Camel Rider line, Steppe Spearman line, Fire-Lance Rider line, Steppe Archer