
Where the game stands
Every feature on the plan, how many are finished and verified, and what comes next. Generated from the project's own tracker each time the site is built.
69%
of the planned features are done (106 of 154), each one verified in a running build before it counts.
11 of 21
milestones complete, with 22 features in progress right now.
2
platforms, Android and iPhone, released together with cross-play.
Milestones
Features verified, of those planned.
Road to release
The single-player game
In progress, 87 of 89 features
Economy, four ages, armies and siege, four civilizations, maps and fog, the computer opponent, the tutorial and the six-mission campaign.
Polish and phone performance
In progress, 3 of 18 features
The finished 3D world, interface and sound, and a steady frame rate on mid-range phones.
Classic 1v1 online
In progress, 12 of 30 features
Deterministic lockstep play over the internet and on the same Wi-Fi: room codes, Quick Match, reconnect and reliability, Android against iPhone. Release 1 ships with it.
Team battles
In progress, 4 of 9 features
2v2 first, then 4v4 once they hold up on real phones.
Scenario editor
Planned, 0 of 8 features
Build your own maps and missions.
Release 1 is online Classic 1v1 plus the complete single-player game. The date will be announced here.
The game at a glance
| Age | New units | New buildings |
|---|---|---|
| Dark Age | 3 | 7 |
| Feudal Age | 4 | 7 |
| Castle Age | 21 | 5 |
| Imperial Age | 21 | 0 |
4 civilizations, 49 units, 19 buildings and 81 technologies, read from the game's content files.
Figures as of the tracker's last change on 2026-10-24. A feature counts as done only when it has been checked in a running build, with its tests and evidence recorded.