Camel Rider line
Mounted anti-cavalry: horses shy from its smell, so it cuts down riders but loses to spears and archers. Mongols only.
Camel RiderVeteran Camel Rider
Camel Rider
Mounted anti-cavalry: horses shy from its smell, so it cuts down riders but loses to spears and archers. Mongols only.
- Age
- Stronghold Age
- Cost
- 70 food65 gold
- Training time
- 24 s
- Health
- 250
- Population
- 2
- Attack
- 8 melee, every 2 s
- Range
- 0.5
- Bonus damage
- +12 against cavalry, +7 against camel
- Armour
- 0 melee, 0 pierce
- Speed
- 2.85
- Sight
- 8
Britons (not available)
Franks (not available)
Chinese (not available)
Mongols
Upgrade from the Camel Rider at the Stable in the Dominion Age: 325 food360 gold, 105 s
Veteran Camel Rider
Camel Rider line, Dominion Age upgrade: a bigger beast and a heavier blade, deadlier still to horsemen. Mongols only.
- Age
- Dominion Age
- Cost
- 70 food65 gold
- Training time
- 24 s
- Health
- 300
- Population
- 2
- Attack
- 9 melee, every 2 s
- Range
- 0.5
- Bonus damage
- +24 against cavalry, +12 against camel
- Armour
- 0 melee, 0 pierce
- Speed
- 2.85
- Sight
- 8
Britons (not available)
Franks (not available)
Chinese (not available)
Mongols
Strong against
- Scout Rider line, Knight line, Steppe Spearman line, Fire-Lance Rider line. Spears and camels stop horsemen.
- Steppe Spearman line (somewhat). Spears stop lancers.
- Fire-Lance Rider line (somewhat). Spears stop fire-lance riders.
- Archer line, Longbowman. Skirmishers and riders run down foot archers.
- Horse Archer line, Mounted Crossbowman line, Steppe Archer (somewhat). Javelins and spears stop mounted archers.
- Militia line (somewhat). Swordsmen are all-rounders: nothing beats them cheaply in a straight fight, and shooters wear them down only while they keep their distance.
- Skirmisher line. Riders and swords run down skirmishers.
- Battering Ram line, Mangonel line, Rocket Battery line, Springald line, Trebuchet, Bombard, Petard. Riders and swords smash siege engines; bolt throwers and cannon pick them off.
Weak against
- Spearman line, Militia line (somewhat). Spears stop camels.
Technologies that change it
- Hardened Edges Blacksmith, Feudal Age
- Scale Barding Blacksmith, Feudal Age
- Stud Farms Stable, Feudal Age
- Horse Breeding Stable, Stronghold Age
- Mail Barding Blacksmith, Stronghold Age
- Quenched Steel Blacksmith, Stronghold Age
- Knightly Orders Castle, Dominion Age, Franks only
- Levies Castle, Dominion Age
- Pattern Welding Blacksmith, Dominion Age
- Plate Barding Blacksmith, Dominion Age
Civilization bonuses
- Franks: health +15% from the Feudal AgeScout Rider line, Horse Archer line, Mounted Crossbowman line, Knight line, Camel Rider line, Steppe Spearman line, Fire-Lance Rider line, Steppe Archer