Steppe Archer
Mongol unique mounted archer, trained at the Castle: fast hit-and-run raider. Fragile if caught.
Steppe Archer
Mongol unique mounted archer, trained at the Castle: fast hit-and-run raider. Fragile if caught.
- Age
- Stronghold Age
- Cost
- 55 wood65 gold
- Training time
- 24 s
- Health
- 150
- Population
- 2
- Attack
- 8 pierce, every 2.1 s
- Range
- 7
- Bonus damage
- +2 against infantry
- Armour
- 0 melee, 0 pierce
- Speed
- 3
- Sight
- 10
Britons (not available)
Franks (not available)
Chinese (not available)
Mongols
Strong against
- Monk (somewhat). Light cavalry rides down monks.
Weak against
- Skirmisher line, Spearman line, Camel Rider line (somewhat). Javelins and spears stop mounted archers.
Technologies that change it
- Fletching Blacksmith, Feudal Age
- Padded Jacks Blacksmith, Feudal Age
- Stud Farms Stable, Feudal Age
- Archer's Rings Archery Range, Stronghold Age
- Bodkin Points Blacksmith, Stronghold Age
- Horse Breeding Stable, Stronghold Age
- Leather Jerkins Blacksmith, Stronghold Age
- Archer's Bracers Blacksmith, Dominion Age
- Black Powder University, Dominion Age
- Feigned Retreat Archery Range, Dominion Age
- Levies Castle, Dominion Age
- Mail Shirts Blacksmith, Dominion Age
- Veteran Steppe Archer Castle, Dominion Age, Mongols only
Civilization bonuses
- Franks: health +15% from the Feudal AgeScout Rider line, Horse Archer line, Mounted Crossbowman line, Knight line, Camel Rider line, Steppe Spearman line, Fire-Lance Rider line, Steppe Archer
- Mongols: time between attacks −16.67%Steppe Archer