Mongols
Mobile cavalry archery, with Steppe architecture.

Bonuses
- Hunters gather meat 36% faster, every mounted archer shoots 20% faster, Light Cavalry, Hussars and Steppe Spearmen have 30% more health, and the Scout Rider line sees 10% further.
- Only the Mongols train the Camel Rider.
Unique
- Steppe Archer, trained at the Castle
- Nomad Camps Stronghold Age
- Field Drill Dominion Age
How they fight
The earliest raids, Steppe Archers wearing the enemy down from range, and mounted pressure with siege engines that keep up.
Every bonus, as the game applies it
- gathering rate +36%Deer Carcass
- gathering rate +36%Boar Carcass
- time between attacks −16.67%Horse Archer
- time between attacks −16.67%Veteran Horse Archer
- time between attacks −16.67%Steppe Archer
- health +30%Light Cavalry
- health +30%Hussar
- health +30%Steppe Spearman
- health +30%Veteran Steppe Spearman
- sight +10%Scout Rider
- sight +10%Light Cavalry
- sight +10%Hussar
Team bonus, for the whole team
- gathering rate +10%Deer Carcass
- gathering rate +10%Boar Carcass