Archer line

Ranged unit, strong against lightly armoured infantry.

Trained at the Archery Range; upgrades through Archer, Crossbowman, Arbalester.

The Archer, Crossbowman and Arbalester of each civilization, where they have them. Captured in the game, version 1.0.0.

ArcherCrossbowmanArbalester

Archer

Ranged unit, strong against lightly armoured infantry.

Age
Feudal Age
Cost
75 food35 wood
Training time
22 s
Health
75
Population
1
Attack
5 pierce, every 2 s
Range
7
Bonus damage
+3 against infantry
Armour
0 melee, 0 pierce
Speed
2.15
Sight
9
  • Britons
  • Franks
  • Chinese
  • Mongols

Upgrade from the Archer at the Archery Range in the Stronghold Age: 175 food100 gold, 35 s

Crossbowman

Archer line, Stronghold Age upgrade: sturdier foot archer with more range.

Age
Stronghold Age
Cost
65 food25 wood35 gold
Training time
24 s
Health
88
Population
1
Attack
7 pierce, every 2 s
Range
8.75
Bonus damage
+3 against infantry
Armour
0 melee, 0 pierce
Speed
2.05
Sight
9
  • Britons
  • Franks
  • Chinese
  • Mongols

Upgrade from the Crossbowman at the Archery Range in the Dominion Age: 450 food350 gold, 50 s, after Crossbowman

Arbalester

Archer line, Dominion Age upgrade: elite foot archer.

Age
Dominion Age
Cost
65 food25 wood35 gold
Training time
24 s
Health
100
Population
1
Attack
8 pierce, every 1.9 s
Range
8.75
Bonus damage
+4 against infantry
Armour
0 melee, 0 pierce
Speed
2.05
Sight
10
  • Britons
  • Franks (not available)
  • Chinese
  • Mongols

Strong against

  • Spearman line. Arrows and swords beat spears.
  • Militia line (somewhat). Swordsmen are all-rounders: nothing beats them cheaply in a straight fight, and shooters wear them down only while they keep their distance.
  • Monk (somewhat). Light cavalry rides down monks.

Weak against

Technologies that change it

Civilization bonuses