Archer line
Ranged unit, strong against lightly armoured infantry.
Archer
Ranged unit, strong against lightly armoured infantry.
- Age
- Feudal Age
- Cost
- 75 food35 wood
- Training time
- 22 s
- Health
- 75
- Population
- 1
- Attack
- 5 pierce, every 2 s
- Range
- 7
- Bonus damage
- +3 against infantry
- Armour
- 0 melee, 0 pierce
- Speed
- 2.15
- Sight
- 9
Britons
Franks
Chinese
Mongols
Upgrade from the Archer at the Archery Range in the Stronghold Age: 175 food100 gold, 35 s
Crossbowman
Archer line, Stronghold Age upgrade: sturdier foot archer with more range.
- Age
- Stronghold Age
- Cost
- 65 food25 wood35 gold
- Training time
- 24 s
- Health
- 88
- Population
- 1
- Attack
- 7 pierce, every 2 s
- Range
- 8.75
- Bonus damage
- +3 against infantry
- Armour
- 0 melee, 0 pierce
- Speed
- 2.05
- Sight
- 9
Britons
Franks
Chinese
Mongols
Upgrade from the Crossbowman at the Archery Range in the Dominion Age: 450 food350 gold, 50 s, after Crossbowman
Arbalester
Archer line, Dominion Age upgrade: elite foot archer.
- Age
- Dominion Age
- Cost
- 65 food25 wood35 gold
- Training time
- 24 s
- Health
- 100
- Population
- 1
- Attack
- 8 pierce, every 1.9 s
- Range
- 8.75
- Bonus damage
- +4 against infantry
- Armour
- 0 melee, 0 pierce
- Speed
- 2.05
- Sight
- 10
Britons
Franks (not available)
Chinese
Mongols
Strong against
- Spearman line. Arrows and swords beat spears.
- Militia line (somewhat). Swordsmen are all-rounders: nothing beats them cheaply in a straight fight, and shooters wear them down only while they keep their distance.
- Monk (somewhat). Light cavalry rides down monks.
Weak against
- Skirmisher line, Scout Rider line, Knight line, Camel Rider line, Steppe Spearman line, Fire-Lance Rider line, Mangonel line (somewhat), Rocket Battery line (somewhat), Springald line (somewhat), Trebuchet (somewhat), Bombard (somewhat). Skirmishers and riders run down foot archers.
Technologies that change it
- Fletching Blacksmith, Feudal Age
- Padded Jacks Blacksmith, Feudal Age
- Archer's Rings Archery Range, Stronghold Age
- Bodkin Points Blacksmith, Stronghold Age
- Leather Jerkins Blacksmith, Stronghold Age
- Yeoman Archers Castle, Stronghold Age, Britons only
- Archer's Bracers Blacksmith, Dominion Age
- Black Powder University, Dominion Age
- Levies Castle, Dominion Age
- Mail Shirts Blacksmith, Dominion Age
Civilization bonuses
- Britons: range +1 from the Stronghold AgeArcher line, Longbowman
- Britons: sight +1 from the Stronghold AgeArcher line, Longbowman
- Britons: range +1 from the Dominion AgeArcher line, Longbowman
- Britons: sight +1 from the Dominion AgeArcher line, Longbowman
- Britons: training time −12%Archer line, Skirmisher line, Horse Archer line, Mounted Crossbowman line, Handgunner