Chinese
Economy and massed missiles, with East Asian architecture.

Bonuses
- Technologies cost 6% less in the Feudal Age, 11% in the Stronghold Age and 14% in the Dominion Age.
- Start with 2 extra villagers but 175 less food and 50 less wood.
- Town Halls house 10 more people.
Unique
- Repeating Crossbowman, trained at the Castle
- Frontier Walls Stronghold Age
- Fire Arrows Dominion Age
How they fight
A strong economy and a late first attack, then massed Repeating Crossbowmen behind spears, with siege engines to finish.
Every bonus, as the game applies it
- population housed +10Town Hall
- Starting food −175at the start of every game
- Starting wood −50at the start of every game
- Starting units +2Villagers
- Technology cost −6%in the Feudal Age
- Technology cost −11%in the Stronghold Age
- Technology cost −14%in the Dominion Age
Team bonus, for the whole team
- training time −5%Villager